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Interdisciplinary Design Project · UE5 · 2025

1947

Independence is a lie. The East India Company never left — it just rebranded into a mega-corporation, controlling the streets with surveillance, propaganda, and the suppression of three sacred resources.

South Asian Noir Alternate History Blade Runner × Old Delhi Dystopian Fiction

01 — The World

Triratna — The Three Jewels

The Logline

"It is 1947, but Independence is a lie. The East India Company has rebranded into a mega-corporation — using high-tech surveillance and propaganda to maintain control while fabricating the illusion of freedom."

Setting

A narrow, rain-drenched Galli (lane) in an Indian metropolis. The air is thick with humidity and the hum of neon. Monsoon skies blot out daylight — the only colour comes from cyan neon tubes running vertically up haveli walls and the amber warmth of the Chai Stall.

Beneath the surface: water-table additives keep the population suggestible. Synthetic filtration nodes implanted at the throat let select individuals survive the controlled Blacksite districts. Memory can be erased with a needle.

Final wide shot of the rain-soaked galli — flooded cobblestones, bullock cart, tangled wires, tea stall sign

The Galli — Final UE5 render

Resource 01

Sanjeevani

A sacred healing plant, its surface blooms quietly harvested by EIC field crews and logged clinically as "residual field waste." The Company strips ancient medicine from communities while repackaging it as controlled pharmaceutical output.

Resource 02

Sparshamani

A mineral compound with potent reactive properties when activated by heat. Woven into the clothing of laborers, embedded in technology, and used as a power source — harvested under the guise of routine "mineral extraction operations."

Resource 03

Syamantaka Mani

A kinetic-reactive crystal embedded in rock — a solar reactor. The EIC's most classified material. Described to workers as "dense, darkened residual slag" — while the Company's elite use it to power exoskeletons and overcome biological decay.


02 — The Characters

Three Sides of the Same Lie

Concept art by Zalak & Anshuman. Each character represents a different relationship with the EIC's stolen resources.

The Hero

Kavi Varma

A rugged laborer carrying the weight of the Blacksite. A Filtration Node is implanted at his throat — a synthetic organ required just to breathe in controlled districts. His clay pot is secretly modified with technical dials.

Charcoal Filter Scarf

Blocks water-table additives.

Dragon Tattoo

Static-lock to prevent memory loss.

Calibration Pot

Clay vessel with hidden technical dials.

The Antagonist

Director Julian Vane

Tall, upright, frictionless — no loose fabric, no grime. Thin Sparshamani exoskeleton lines run along his limbs. He carries a Solar Cane powered by Syamantaka Mani ore, and uses Sparshamani to overcome biological decay.

Solar Cane

Syamantaka ore — personal solar reactor.

Stasis Field Emitter

Sparshamani collar device for structural hardening.

Chrome Armor

Frictionless plating against Blacksite grime.

The Side Character

Elder Mira

Flowing voluminous robes hiding technological tools. She carries a Sin-Eater Staff topped with inert quartz, and wears a ceremonial mask — hiding a modern filtration node beneath it. Her Sacred Flowers create a "False Perception" of divinity.

Rigveda Manual

Secretly contains EIC mineral protocols.

Memory Loom Needle

Hidden in sleeve for synaptic rewriting.

Sacred Flowers

Sanjeevani blooms as false spiritual value.


03 — The Environment

The Chai Stall as Resistance

Ganesh Tea Stall — Est. 1928. In a world of surveillance and water-table suppression, the Chai Stall is one of the last uncontrolled public spaces. Its hand-painted signs, clay kulhads, and dim devotional paintings are acts of cultural resistance.

Ganesh Tea Stall Est. 1928 hand-painted sign with teapot

Hand-painted Devanagari signage

Tea stall exterior facade with double sign, heavy monsoon rain

Stall facade — monsoon rain, two sign panels

Chai stall dining interior — wooden tables, rain-streaked opening

Dining interior — tables, rain-streaked beyond

Wider lane view — Ram Bharose Hindu Hotel Est. 1932 signage visible above

"Ram Bharose Hindu Hotel Est. 1932" — the surrounding lane

Haveli balcony with clothesline in warm amber tungsten light

Haveli balcony — clothesline, tungsten warmth

World Detail — The Blacksite

The city is divided. Above ground, the Galli appears free — wet, alive, chaotic. Below and behind the propaganda, the Blacksite districts require Filtration Nodes just to breathe. Only those the EIC permits survive there.

World Detail — Propaganda

EIC posters plaster every surface: "EIC: Protecting Your Future" and "Order is Freedom." Pamphlets scattered on wet cobblestones. Framed photographs hung on overhead wires — monitoring tools disguised as cultural decoration.


04 — Visual Development

Grey Box Final Render

Three stages in Unreal Engine 5: white geometry blockout → sign dressing + prop layout → full PBR textures with Lumen lighting and Niagara rain particles.

01

Grey Box — Proportions & Scale

White geometry. Establishing galli width, building heights, car placement, and camera path.

Pure white geometry blockout — Ambassador cars, mannequin character, tall cylindrical EIC tower
Greybox from different angle — darker lighting test, same white geometry
02

Prop Dressing & Signage

Signs, wires, cart and street furniture placed. Buildings still grey — testing composition.

Partial texturing — Ram Bharose, Ganesh Tea Stall signs visible, buildings grey
Electric poles and cable tangle added, bullock cart in foreground
Partial brick texturing applied to first building face, signs clearer
03

Final — PBR, Lumen GI, Niagara Rain

Full materials: wet moss, peeling plaster, rust, rain particles, neon reflections in flooded cobblestones.

Final galli render — rain-soaked with flooded cobblestones, warm stall glow vs monsoon dark

05 — The Cinematic

Beat-by-Beat Walkthrough

First-person, body-cam. 35mm lens. Handheld micro-shakes simulating footsteps. Rain droplets on the lens, chromatic aberration at edges, auto-exposure when looking into bright neon.

UE5

Final Cinematic Render

First-person · Lumen GI · Niagara Rain
0:00

The Texture

Camera looks down at wet asphalt. Raindrops hit a puddle — distorting a neon reflection. A soaked "EIC Independence" flyer stuck to the mud. Slowly tilts up.

0:10

The Obstacle

The Hindustan Ambassador Taxi blocks the lane. Headlights flare into the lens. Chrome bumper reflects cyan neon. Camera squeezes past, brushing the wet metal.

0:20

The Observation

The lane opens. Warm glow of the Chai Stall in the distance. Quick digital zoom — Neon Radio, rising steam. Snaps back to wide.

0:35

The Entry

Camera turns 90° toward a heavy teak-wood door. Pushed open. The hiss of rain cuts instantly to muffled bass-heavy silence.

0:50

The Safehouse

Dark hallway. Peeling green walls. Single flickering bulb. Two steps in — then turns back to look through the open door frame at the monsoon. Fade to black.


06 — Credits

A Group Effort

1947 was an interdisciplinary design project — world concept, 2D illustration, and 3D environment were each led by different team members.

World Concept

All Group Members

The Triratna lore, EIC rebranding premise, Blacksite districts, three resources (Sanjeevani, Sparshamani, Syamantaka Mani), and the three-character narrative were developed collectively.

2D Illustrations & Character Design

Zalak Anshuman

Character concept art and 2D illustrations for Kavi Varma, Director Julian Vane, and Elder Mira — including silhouette design, costume detail, and prop labelling.

3D Props

Hieya Ayush Barua

Modelling and texturing of individual 3D hero props — the Hindustan Ambassador taxi, Ganesh Tea Stall signage, chai counter, haveli architectural elements, and street furniture.

3D World & Unreal Engine

Ayush Barua

Full environment assembly in Unreal Engine 5 — level layout, Lumen lighting, Niagara rain particles, cinematic camera sequence, and the final walkthrough render.

Engine & Tools

Unreal Engine 5

Lumen Global Illumination

Nanite Virtualized Geometry

Niagara Particle System (rain)

Interdisciplinary Design · Assignments 1 & 2