fingerprint Identity Profile

Game Design &
Environment Artist

Game Design candidate with 6 years of hands-on experience in Unreal Engine, specializing in 3D level design and environment assembly. Proficient in Maya and Substance Painter for high-fidelity asset creation and texturing.

Passionate about building immersive, high-quality worlds — from photorealistic cinematic environments to large-scale playable racing circuits.

6+ Years Exp
3 Projects
UE5 Specialist

Projects

SYNCED: 2026

Grandma's Kitchen

UE5 · Maya · Procreate

3D Cinematic Environment

Designed a fully 30-second 3D cinematic environment in Unreal Engine 5 with advanced lighting and atmospheric fog. Built a custom cross-application pipeline to convert Maya geometry to USDZ for hand-painting in Procreate on iPad. Used Facial Mo-Cap via LiveLink-iPhone for character animations.

Motorsport Racing Environment

UE5 · Level Design

Bahrain Circuit Inspired — Level Designer & Environment Artist

Designed a large-scale playable racing environment in UE5 inspired by the Bahrain International Circuit. Used Unreal's native Spline system for the track surface and a spline plugin to procedurally generate safety barriers, fences, and floodlights. Implemented height-based procedural auto-material workflow for realistic desert landscapes.

Dive — Asymmetrical Survival RPG

In Development

Lead Game Designer & Systems Prototyper

Designing core gameplay systems for a 2-player asymmetrical co-op RPG featuring a physical umbilical tether, weight-based mobility, and a 1:10 time dilation mechanic. Directing procedural level generation using modular 3D tilesets with randomized seeds for unpredictable extraction points, loot nodes, and hazard zones.

Education

B.Des. (Hons.) in Animation & Digital Media

2023 – 2027

United World Institute of Design (UID), Gandhinagar, Gujarat