Game Design &
Environment
Artist
Game Design candidate with 6 years of hands-on experience in Unreal Engine, specializing in 3D level design and environment assembly. Proficient in Maya and Substance Painter for high-fidelity asset creation and texturing.
Passionate about building immersive, high-quality worlds — from photorealistic cinematic environments to large-scale playable racing circuits.
Projects
SYNCED: 2026Grandma's Kitchen
UE5 · Maya · Procreate3D Cinematic Environment
Designed a fully 30-second 3D cinematic environment in Unreal Engine 5 with advanced lighting and atmospheric fog. Built a custom cross-application pipeline to convert Maya geometry to USDZ for hand-painting in Procreate on iPad. Used Facial Mo-Cap via LiveLink-iPhone for character animations.
Motorsport Racing Environment
UE5 · Level DesignBahrain Circuit Inspired — Level Designer & Environment Artist
Designed a large-scale playable racing environment in UE5 inspired by the Bahrain International Circuit. Used Unreal's native Spline system for the track surface and a spline plugin to procedurally generate safety barriers, fences, and floodlights. Implemented height-based procedural auto-material workflow for realistic desert landscapes.
Dive — Asymmetrical Survival RPG
In DevelopmentLead Game Designer & Systems Prototyper
Designing core gameplay systems for a 2-player asymmetrical co-op RPG featuring a physical umbilical tether, weight-based mobility, and a 1:10 time dilation mechanic. Directing procedural level generation using modular 3D tilesets with randomized seeds for unpredictable extraction points, loot nodes, and hazard zones.
Education
B.Des. (Hons.) in Animation & Digital Media
2023 – 2027United World Institute of Design (UID), Gandhinagar, Gujarat