Architect of
Virtual
Reality
I am a Spatial Designer specializing in immersive environments for the metaverse and high-fidelity gaming. With a background in traditional architecture and a mastery of Unreal Engine 5, I translate physical principles into digital infinity.
My work focuses on the intersection of narrative, light, and geometry, creating spaces that don't just exist but evoke emotion and presence.
Career Timeline
SYNCED: 2024Senior World Builder
2021 - PresentPolymath Studios
Lead environment artist for AAA sci-fi RPG. Managed a team of 12 designers, implemented Nanite workflows, and optimized open-world streaming.
VR Architect
2018 - 2021Nexus Interactive
Designed interactive museum exhibits and architectural visualizations for enterprise clients using Unity and UE4.
Education
Master of Architecture (M.Arch)
2018SCI-Arc, Los Angeles
BFA Digital Arts
2015Rhode Island School of Design