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Motion Studies

BASICS OF
ANIMATION

A collection of 3D animation exercises built in Autodesk Maya — exploring physics, weight, timing, and character motion principles.

Tool Autodesk Maya
Type 3D Animation
Clips 10
01 // Character Cycles

Walk Cycle

Maya

Looping bipedal walk animation demonstrating weight shift, arm swing, and natural gait mechanics.

Run Cycle

Maya

High-speed locomotion cycle with overlapping action on hair and clothing for a sense of momentum.

Jump Cycle

Maya

Anticipation, air-time, and landing impact studied through a full jump loop with squash & stretch.

02 // Physics & Props

Ball Animation

Maya

Foundational bouncing ball exercise applying squash & stretch, timing, and gravity curves.

Bouncing Ball v3

Maya

Refined iteration of the ball bounce with more nuanced arc control and follow-through.

Ball Walk Cycle

Maya

Personality walk using a ball rig — conveying character through motion without a humanoid form.

Ball Weight Study

Maya

Contrasting heavy vs light ball to study how weight affects arc speed, bounce height, and drag.

Ball Weight — Viewport

Maya

Maya viewport capture of the weight animation showing rig and graph editor workflow.

Pendulum

Maya

Overlapping action study using a chained pendulum — exploring follow-through and delayed motion.

03 // Vehicles

Car 3D Animation

Maya

Vehicle animation applying secondary motion to suspension, wheels, and body roll through curves and acceleration.