BASICS OF
ANIMATION
A collection of 3D animation exercises built in Autodesk Maya — exploring physics, weight, timing, and character motion principles.
Walk Cycle
MayaLooping bipedal walk animation demonstrating weight shift, arm swing, and natural gait mechanics.
Run Cycle
MayaHigh-speed locomotion cycle with overlapping action on hair and clothing for a sense of momentum.
Jump Cycle
MayaAnticipation, air-time, and landing impact studied through a full jump loop with squash & stretch.
Ball Animation
MayaFoundational bouncing ball exercise applying squash & stretch, timing, and gravity curves.
Bouncing Ball v3
MayaRefined iteration of the ball bounce with more nuanced arc control and follow-through.
Ball Walk Cycle
MayaPersonality walk using a ball rig — conveying character through motion without a humanoid form.
Ball Weight Study
MayaContrasting heavy vs light ball to study how weight affects arc speed, bounce height, and drag.
Ball Weight — Viewport
MayaMaya viewport capture of the weight animation showing rig and graph editor workflow.
Pendulum
MayaOverlapping action study using a chained pendulum — exploring follow-through and delayed motion.
Car 3D Animation
MayaVehicle animation applying secondary motion to suspension, wheels, and body roll through curves and acceleration.